Wanted to say that I really appreciated this guide. Developer Rad Codex, who previously made the Final Fantasy Tactics-esque Voidspire Tactics, seems pretty obviously inspired by some of the same things I was as a child, . This is a low-numbers game, meaning a single additional point of attack or defense can make a noticeable difference and even with the larger scope to the fights battles are still just as brutal as ever with friends and foes alike capable of being killed within three or so hits; anything with enough health to even come close to 100, let alone going over 100, is a serious threat. Sign in to add your own tags to this product. Maneuver yourself down and to the right to find a camp with npcs/foes. Since battles have a larger scope they usually take longer to fully resolve so you can have plenty of party members dedicated to immediate damage while still having room for characters who exist purely for the sake of utility or for more long-term forms of damage. Eventually you'll be in a position to push the boulder away to create a mini-shortcut. Create your own deeply customizable party of Warriors, Sorcerers, and Shiftcloaks to take on the Spire!. Afterwards, you can head left into the next zone, or upstairs to a few optional fights (including a Boss) and great loot. Currently you have JavaScript disabled. Using a similar engine, Horizon's Gate felt amazing to me. I referred to it often while playing (and now I see I should have scanned the comments too) and now I'm going to fire it up again and look for this "V" character. Whenever a character gains experience points those points are specifically for the class which they are currently using. This game is phenomenal. Other parts of the environment require more direct forms of interaction from your party members. Like in most other ways, Voidspire Tactics strikes the balance it needs when it comes to encounter frequency and length. You do not recruit new party members and the four party members you do have are complete blank slates with names, races, and appearances all being fully customizable at the start. Also, that's an impressive file size for a 16 (8?) What is cool is to build the good combinations between skills/passive skills/stat upgrades for each of your characters. The game itself also takes place on a floating landmass stitched together from various stolen lands so the environments themselves change frequently and unexpectedly. Create your own deeply customizable party of Warriors, Sorcerers, and Shiftcloaks to take on the Spire!http://store.steampowered.com/app/415920/ -- Watch live at https://www.twitch.tv/kengy Of course, in this particular scenario the easiest option would probably be to just use a ranged weapon to shoot the lever and if its too far away perhaps a Sharpshooters Farshot skill could still reach it. Afterwards proceed into the next area. I missed the eye cave then. Voidspire Tactics - 2 Nov, 2015 - PC. One you are ready to proceed head to the top right corner and use the lever. On the other hand, I love blade, balancer, sage and most of the rest are really useful. Haha, that might be a smart idea though I'm sure you can tell I'm not great at marketing. It was released on Steam for Microsoft Windows on November 2, 2015 This is an indie turn-based tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. There's a lot of substance to it and some pretty careful thought went into the design of the world. You can find those modifiers by hovering over the tooltip of the stat while you're afflicted, but that's pretty hard to discover. In other words, any new characters you recruit wont immediately be as strong as your existing ones, but theyll still start with plenty of experience points in all sorts of classes which they can spend to unlock and upgrade skills as well as those passively beneficial stars so they can catch up to your other characters pretty quickly and provide an experience boost of their own for everyone else. 0 Comments, 2017, 2d, commercial, greenlight, indie game, itch, itch.io, new, procedural generation, rpg, strategy, tactical, tactics, turn-based, turn-based strategy, video game. The issue here comes from actually keeping everything organized as there is no easy way to do so. Some sort of confirmation message detailing just what the thing in question you have chosen looks like and does would have been welcome here, but its ultimately a small issue within an otherwise great new feature. Voidspire Tactics is the first of a series of Tactical RPG games set in three worlds, known as Eral, Graven, and Limroft, released in November of 2015 by Rad Codex. However, there is a risk that the crafting may fail. In Voidspire Tactics the initial turn order was randomized with the turns of your party members and enemies intertwined with each other while in Alvora Tactics your entire party gets to act first. Height isnt a factor aside from when it comes to jumping over obstacles or across gaps, but light is incredibly important for accuracy so using up a characters offhand slot to carry a lantern or taking a turn to set some stuff on fire is worthwhile. I probably spent about half of my more than twenty hours of playtime looking for and exploring secret locations and even as the credits were rolling I was left with the sense that there were almost certainly a few places I hadnt discovered and several stones left unturned. The latter especially is a great strength since . Up to this point the class system still sounds rather standard so lets dive into the more unique elements. There are a few instances in which this sense of exploration mixed with the freeform skill system results in unintended results, such as entering the exit to a side area before finding the intended entrance, and this is especially true if you have access to and make extensive use of the barrier-bypassing Gate spell, but this is almost never game-breaking and the multiple auto-saves and a built-in help skill (with an extensive cooldown) which teleports you back to a certain location combat these situations if and when they appear. First, as I've already posted above, the environmental puzzles are just too easy (not the secrets, but those that allow to avoid combat or just are required to pass through), throwing in some Dungeon Master-like (or at least Grimrock-like) evil brainteasers would be really great. While your inventory space on a per-character basis is the same as before, having two more characters to help carry stuff around helps a lot with inventory management. Digging at a patch of rubble may result in nothing at all or it may uncover a hidden staircase, a patch of wall surrounded by rocks may very well be hiding a secret passage, and more than one small, seemingly unimportant room has a fake wall or two. Espaol - Latinoamrica (Spanish - Latin America), Open-ended exploration traverse a nonlinear world full of secrets, Refined tactical combat fit for beginners and veterans alike easy to learn, hard to master, Choose from 4 playable races, unlock up to 18 classes, learn & upgrade 100+ abilities, and equip your choice of 50+ passive abilities. The developer himself wrote a rather extensive article about why this change is beneficial right over here, but the basic gist of it is that it benefits casters. If theres a cave wall a pickax could always be used to tunnel an alternate path or perhaps vines could be placed along it to climb across. An indie turn-based Tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. I'm not sure it would really take that much effort. Choose between official stores and keyshops. These consist of multiple large rooms connected to each other and your primary goal for these parts is simply to find the exit to the region, which always takes on the form of a large tunnel, which is important to keep in mind because you cant go back to a previous region during a run once you step through that door. You can use bottles or mugs on the keg here to fill them with beer. !We also delve a little deeper into our character classes.An indie turn-based Tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. Also what are your plans for the art style on your new game? In fact, the only aspect in which I think Alvora Tactics doesnt live up to or exceed Voidspire Tactics other than when it comes to my personal preference of handcrafted exploration over combat is in the music; the soundtrack is still solid, but it doesnt quite match the incredible battle themes created by Kevin Phetsomphou. Horizon's Gate, Voidspire Tactics, Alvora Tactics. Open-ended exploration - traverse a nonlinear world full of secrets. For a better experience, please enable JavaScript in your browser before proceeding. See those blue tails? By the end of the game you can easily have 10+ very good crossbows; consider using quick hands instead of double reload so that you can rotate through the loaded crossbows in your inventory - this way you only have to reload once you've fired all your bows (or guns!). Though the skill system, environmental interactions, and the combat are impressive in their own right, the biggest strength of Voidspire Tactics comes as something of a surprise the sense of exploration and discovery. The bricked up door is due north of the small room to the south. Please see the. You need to sign in or create an account to do that. 3. Unlike the external area, internal areas are handcrafted and usually consist of one or two rooms. As far as procedural generation goes, some masks and possibly some blueprints are definitely tied to specific fights, but I think for the most part the locations of masks and blueprints in internal areas are fixed in stone while the actual identities of these items are randomized so the order in which you gain access to classes and item types can vary between playthroughs. Don't forget to check the two side rooms here. Also I backtracked to the mines today and found a path to a giant spider boss which was pretty neat. Blitz & Aqueous Band no longer have penalties. Abilities are good for more than just combat freeze a river to cross it, or grow seeds into vines to scale mountains! -Classes don't seem to be balanced perfectly, but maybe it's just me, and some of them don't fit my playstyle. Of real criticisms I have two. It tends to fly under radars for some reason, which is a pity because the game is definitely better than anything else I've played this year. Blueprints were around in Voidspire Tactics, but theyre a bit more convenient this time around. Do your usual round of exploration and fighting. Classes remain mostly the same, though spells have increased cast times to balance out the more clearly defined nature of the turn order, stat buffs have higher values since one point in a stat is now equal to precisely one extra point of damage or damage reduction, and a few skills have been rebalanced. Voidspire Tactics Steam charts. https://store.steampowered.com/app/415920/Voidspire_Tactics/. It looks like Voidspire has some great systems and content but the art is pretty basic. It's location is detailed in the Machine Graveyard section. Success Rate increases as the Main Character's (Denam Pavel) stats increase. Currently you have JavaScript disabled. It's a ring that gives a +1 Light and +1 Ruin skill bonus. Head right to find a shovel in the process of digging up a pickaxe. You'll find a side passage with a narrow hallway. Within the first hour of playing youll encounter the region which serves as the main hub of the game and from there you are free to explore down several different paths, opening up new routes and shortcuts as you go. All rights reserved. Sign in to add this item to your wishlist, follow it, or mark it as ignored. I'd also add that phat lewt is actually a pretty good motivation to explore in this game because of very good itemization. Environment require more direct forms of interaction from your party members or seeds! 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